Hiding
Command:/hide
Effect: Attempts to turn you invisible (Invisibility effect). Other players cannot see you.
Success rate: Hiding skill value % — at skill 50 you succeed 50 % of the time.
Raises when: You successfully hide.
Reveal conditions
Hiding breaks immediately if you:- Attack an entity
- Break a block
- Use an item
- Take damage
- Sprint
Stealth
Triggers: Automatically activates after a successful hide when you start walking. Effect: Lets you move while hidden, up to a distance limit.
Raises when: Moving while in stealth.
Stealth cancellation
Stealth ends (and hiding is revealed) when you:- Exceed your distance allowance
- Sprint
- Attack
- Break a block
Stealth does not let you walk indefinitely. Plan your route before hiding. A Stealth of 100 gives you 10 blocks of movement — enough to reposition in most situations.
Detecting Hidden
Command:/detect
Effect: Searches for hidden players within range and attempts to reveal them.
Detection example
Detection example
Your Detecting Hidden: 70. Target’s Hiding: 60.You have a 60 % chance to reveal the target if they are within 7 blocks.
Snooping
Command:/snoop → click a player in the targeting window.
Effect: On success, opens a read-only view of the target’s inventory. On failure, the target receives a notification.
Snooping → Stealing flow
1
Open Snooping
Run
/snoop and click the target player. If the check succeeds, their inventory GUI opens.2
Select an item
Left-click an item in the GUI to trigger a Stealing check. The item does not move until the check resolves.
3
Steal success
The item is copied to your inventory and removed from the target’s. No notification.
4
Steal failure
The target receives a notification (“Someone tried to steal from you!”), the GUI closes, and you receive nothing.
Stealing
Triggered by: Clicking an item in a Snooping GUI (see above).Stealing example
Stealing example
Your Stealing: 60. Target’s Detecting Hidden: 40. Attempting to steal a stack of 10 items.
Crime flag integration
If the notoriety plugin is installed, a successful steal records a crime against the victim:Poisoning
Command:/poison
Effect: Coats your held weapon with poison. Each successful hit consumes one charge and applies a poison effect to the target.
Poisoning flow
1
Prepare
Carry at least one Poison Potion in your inventory. Hold the weapon you want to coat in your main hand.
2
Apply
Run
/poison. The plugin rolls against your Poisoning skill %.3
Success
The weapon gains a poison coating with
Poisoning / 20 charges (max 5). One potion is consumed. Item lore shows ”☠ Poison (X charges remaining)”.4
Failure
You receive a “Failed to apply poison” message. No potion is consumed.
5
Use in combat
Each hit that connects spends one charge and applies a 5-second poison to the target. When charges reach 0, the coating disappears.
Poison damage strength depends on the tier of potion used (Poison I vs. Poison II), not on your skill level.