Skip to main content
Six skills make up the thief archetype. They are designed to work together: Hiding enables Stealth, Snooping enables Stealing, and Poisoning adds a persistent damage-over-time threat to any melee weapon.

Hiding

Command: /hide Effect: Attempts to turn you invisible (Invisibility effect). Other players cannot see you. Success rate: Hiding skill value % — at skill 50 you succeed 50 % of the time. Raises when: You successfully hide.

Reveal conditions

Hiding breaks immediately if you:
  • Attack an entity
  • Break a block
  • Use an item
  • Take damage
  • Sprint

Stealth

Triggers: Automatically activates after a successful hide when you start walking. Effect: Lets you move while hidden, up to a distance limit.
Raises when: Moving while in stealth.

Stealth cancellation

Stealth ends (and hiding is revealed) when you:
  • Exceed your distance allowance
  • Sprint
  • Attack
  • Break a block
Stealth does not let you walk indefinitely. Plan your route before hiding. A Stealth of 100 gives you 10 blocks of movement — enough to reposition in most situations.

Detecting Hidden

Command: /detect Effect: Searches for hidden players within range and attempts to reveal them.
Raises when: You attempt detection (success or failure). On success: the target’s Hiding is cancelled and their position is marked with particles. On failure: nothing visible happens. The target is not notified.
Your Detecting Hidden: 70. Target’s Hiding: 60.
You have a 60 % chance to reveal the target if they are within 7 blocks.

Snooping

Command: /snoop → click a player in the targeting window. Effect: On success, opens a read-only view of the target’s inventory. On failure, the target receives a notification.
Raises when: You attempt to snoop (success or failure).

Snooping → Stealing flow

1

Open Snooping

Run /snoop and click the target player. If the check succeeds, their inventory GUI opens.
2

Select an item

Left-click an item in the GUI to trigger a Stealing check. The item does not move until the check resolves.
3

Steal success

The item is copied to your inventory and removed from the target’s. No notification.
4

Steal failure

The target receives a notification (“Someone tried to steal from you!”), the GUI closes, and you receive nothing.

Stealing

Triggered by: Clicking an item in a Snooping GUI (see above).
Raises when: You attempt to steal an item.
Your Stealing: 60. Target’s Detecting Hidden: 40. Attempting to steal a stack of 10 items.

Crime flag integration

If the notoriety plugin is installed, a successful steal records a crime against the victim:
If notoriety is not installed, the crime step is silently skipped — the skill still works normally.

Poisoning

Command: /poison Effect: Coats your held weapon with poison. Each successful hit consumes one charge and applies a poison effect to the target.
Raises when: You apply poison or land a poisoned hit.

Poisoning flow

1

Prepare

Carry at least one Poison Potion in your inventory. Hold the weapon you want to coat in your main hand.
2

Apply

Run /poison. The plugin rolls against your Poisoning skill %.
3

Success

The weapon gains a poison coating with Poisoning / 20 charges (max 5). One potion is consumed. Item lore shows ”☠ Poison (X charges remaining)”.
4

Failure

You receive a “Failed to apply poison” message. No potion is consumed.
5

Use in combat

Each hit that connects spends one charge and applies a 5-second poison to the target. When charges reach 0, the coating disappears.
Poison damage strength depends on the tier of potion used (Poison I vs. Poison II), not on your skill level.