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All spells share the same cast-time and targeting rules described in the overview. This page lists every spell’s stats and explains the core damage and healing formulas.

Damage formula

  • Magery scales from 0.0 to 1.0 — a Magery of 0 deals 0 damage.
  • Evaluating Intelligence scales from 0.5 to 1.5.
  • Resisting Spells reduces incoming damage by up to 70%.
At full Magery 100 + EvalInt 100, with no resistance: base × 1.0 × 1.5 = base × 1.5.

Healing formula

Healing a player other than yourself requires targeting them with left-click during the TARGETING phase. Clicking anything else (a block, a mob, or the air) heals yourself.

Buff duration formula

For example, Bless has a base duration of 30 s. At Magery 100 it lasts 30 + 20 = 50 seconds.

1st Circle

Fires a slow-moving projectile at the clicked location. Hits the first entity or solid block it touches and dissipates at 30 blocks.
Restores 3 + (Magery / 25) HP to self or a target player. Click a non-player to heal yourself.
Places 1 + floor(Magery / 25) cooked beef directly into your inventory.
Grants Night Vision for 60 + (Magery / 5) seconds to self or a targeted player.
Applies a debuff that reduces the target’s DEX-based abilities (attack speed, movement). Duration scales with Magery.
Applies a Weakness effect to the target, reducing their melee damage. Duration scales with Magery.

2nd Circle

Instant single-target damage within 15 blocks.
Removes status effects: Poison, Wither, Hunger, Weakness, Slowness, Mining Fatigue, Nausea, Blindness. Does not remove Paralyze.
Grants Slow Falling for 60 + (Magery / 5) seconds.
Grants a DEX-boosting buff (Speed effect) for 30 + (Magery / 5) seconds to self or a targeted player.
Grants a STR-boosting buff (Strength effect) for 30 + (Magery / 5) seconds to self or a targeted player.
Grants an INT-boosting buff (reducing mana costs) for 30 + (Magery / 5) seconds to self or a targeted player.

3rd Circle

Spawns a SmallFireball aimed at the clicked location. Ignites the first entity it strikes for 60 ticks (3 seconds).
Grants Strength I for 30 + (Magery / 5) seconds to self or a targeted player.
Grants Water Breathing for 180 + (Magery / 5) seconds.
Teleports the caster to the clicked block (max 15 blocks). Requires 2 empty blocks at destination. Cannot target below Y = −64 or a different world.
Applies the Poison status effect to the target entity for a duration that scales with Magery. Not to be confused with the Poisoning skill (which uses the /poison command to coat a weapon).
Creates a temporary stone wall at the target location to block passage. Duration scales with Magery.

4th Circle

Instant lightning strike at the clicked location. Deals damage and briefly ignites targets.
Creates a perpendicular wall of flame (4 blocks wide, 2 blocks tall). Entities in it take damage every 10 ticks and are set on fire. Duration: 10 + floor(Magery / 10) seconds.
Restores 8 + (Magery / 15) HP to self or a target player. Powerful area-sustain heal.
Area-of-effect version of Cure. Removes negative status effects from all friendly players within range.
Applies multiple debuffs to the target (Weakness, Slowness) for a duration scaling with Magery — the opposite of Bless.
Reduces the target player’s mana. Amount drained scales with Magery and EvalInt.

5th Circle

Heavy instant single-target damage with a purple particle burst.
Targets a player and drains 3 food/mana. No effect on mobs.
Grants Resistance I for 30 + (Magery / 5) seconds to self or a targeted player.
Mark records the current location onto a blank rune held in the main hand. Recall teleports the caster to the location stored in a marked rune. See the runes page.
Applies Slowness 255 + Jump Boost −128 for 2 + (Magery / 40) seconds. Cannot be removed by Cure.
Grants the caster temporary flight ability. Duration scales with Magery. Movement is magically sustained — the caster does not need an elytra.
Summons a temporary creature at the target location to fight on the caster’s behalf. The creature type and strength scales with Magery.

6th Circle

Area damage in a sphere of radius 3 blocks around the clicked location. Damage falls off linearly. Does not destroy blocks.
Grants Invisibility for 20 + (Magery / 5) seconds. Cancelled by attacking or breaking blocks.
Removes all positive buff effects from the target entity (counters Bless, Protection, Invisibility, etc.).
Area-of-effect version of Detecting Hidden. Forces all hidden players in range out of hiding.
Area-of-effect Curse. Applies debuffs to all enemy entities within range of the clicked location.
Creates a field at the target location. Entities walking through it are paralyzed. Duration scales with Magery.

7th Circle

“Kal Vas Flam” is the Power Words for both Fire Wall (4th) and Flamestrike (7th). When using /rune, the lower-circle spell (Fire Wall) takes priority.
Opens a bidirectional portal to the rune’s location for 30 seconds. Any player can use either end. See the runes page for rune creation.
Fires a bolt of lightning at the target that chains to nearby entities. Each chain jump deals slightly less damage. Very effective against grouped enemies.
Calls down a column of fire on the target. Heavy single-target damage with a burning visual effect.
Creates an energy barrier at the target location that damages entities passing through it. Duration scales with Magery.
Drains mana from the target and transfers it to the caster. The amount drained scales with Magery and EvalInt.
Area-of-effect Dispel. Removes all positive effects from all enemies within range of the clicked location.

8th Circle

Spawns 5–10 meteors from above the target over 2 seconds. Each meteor deals scaled damage and ignites targets. Final burst hits all entities within 5 blocks.
Triggers a ground-shaking area effect at the target. Deals damage and applies knockback and brief disorientation to all entities in range.
Deals massive damage to a single target. At high Magery, may instantly eliminate low-health targets. Resist Spells reduces its effectiveness.
Puts all entities in the target area to sleep (immobile) for a brief duration. Affected entities can be woken by damage.