Skip to main content
Four skills cover resource collection. Each has passive bonuses that scale with your skill value, plus an automatic system that activates at higher skill levels.

Mining

Mining raises when you break any ore block.

Effects

When a bonus drop triggers, particles and a sound notify you. The bonus applies to emeralds, diamonds, ancient debris, and other valuable ores.

Mining difficulty table

For fast early Mining gains, mine coal and copper. Move to iron and gold once your skill reaches 25–40. Switch to diamonds and emeralds above skill 60.

Lumberjacking

Lumberjacking raises when you break a log block. It grants chain chopping — breaking one log automatically breaks connected logs of the same type above it.

Chain chopping table

Chain chopping rules

  • Direction: Only upward. Breaking the base fells the whole trunk above; breaking mid-trunk only fells above that point.
  • Same species only: Oak logs do not chain into Spruce logs.
  • No axe required: The chain triggers even bare-handed.
  • Durability: Only one durability point is consumed for the first log; chained logs cost nothing.
  • Stamina: No stamina is consumed by chained breaks.
  • Processing: Chained breaks are spread over several ticks to avoid server lag (up to 5 blocks per tick by default).

Lumberjacking difficulty table

Speed bonus: + (Lumberjacking / 10) % — max +10 %

Fishing

Fishing raises when you successfully catch something. The key feature is auto-fishing: once a fish bites, the skill may automatically reel it in and recast for you.

Auto-fishing probability

1

Cast manually

Throw your fishing rod. Auto-fishing does not cast for you; you must start the session.
2

Fish bites

The game signals that something is on the hook.
3

Auto-reel check (skill 20+)

The plugin rolls against your skill value %. On success the fish is reeled in and the rod is automatically recast. On failure the fish escapes and you must retrieve the line and cast again manually.
4

GM loop (skill 100)

Auto-reel always succeeds. The loop continues until your rod breaks, you move, or you log out.
Rod durability reduction: Each cast (auto or manual) has a skill × 0.9 % chance to skip durability damage. At skill 100 this is effectively 100 % — rods never lose durability.

Fishing difficulty table

At skill 20 – 99, a failed auto-reel means the fish escapes. You cannot do anything until you manually reel in the empty line. The message “Lost focus… the fish got away!” appears when this happens.

Farming

Farming raises when you harvest a mature crop. It provides auto-replanting and accelerated growth.

Auto-replant

When you break a fully grown crop:
  1. If you carry the correct seed (or the crop itself acts as its own seed), it is automatically planted.
  2. The seed is consumed from your inventory.
  3. Auto-growth immediately applies.

Auto-growth stages

After planting, your Farming skill advances the crop several growth stages — without consuming bone meal.

Supported crops

Melons, pumpkins, sweet berries, bamboo, sugar cane, and cactus do not need replanting because their stem or base remains after harvest.

Farming difficulty table