Weapon skills
Each weapon type has a dedicated skill. You raise the skill by dealing damage with that weapon, whether the attack hits or misses.Weapon-to-skill mapping
Support skills
Tactics
Tactics is the primary damage multiplier — every attack you land uses it.Anatomy
Anatomy adds a flat damage bonus and provides critical hit chance.Parrying
Parrying gives a probability-based block that reduces incoming damage by 50 % when triggered. It also reduces enemy accuracy against you.
When a block triggers, the hit deals 50 % of its normal damage. Parrying raises when a block succeeds.
Parrying also lowers enemy hit chance against you in PvP:
Focus
Focus improves your stamina pool, reduces sprint consumption, and speeds up recovery.When stamina reaches 0 you enter an exhausted state: walk speed drops 50 %, jumping is disabled, and a panting effect plays. Normal movement resumes only after recovering 50 stamina.
Damage calculation
All combat damage follows this formula:Hit chance formula
Hit chance formula
- Against mobs:
target_defensecomes from the mob’s configuredphysical_defense. - Against players:
target_defenseis the target’s Parrying skill. - Capped at 5 % minimum, 95 % maximum.
Weapon quality modifiers
Weapon quality modifiers
Enchantment DI (Damage Increase)
Enchantment DI (Damage Increase)
Combat difficulty by mob type
Combat difficulty by mob type
Wrestling specifics
Unarmed combat applies Wrestling’s own damage multiplier on top of the standard formula.- Stun duration: 1 second (Slowness 255 + Jump Boost −128)
- Stun cooldown: The same target cannot be stunned again for 5 seconds.
- Works against mobs and players alike.