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Five survival skills reduce damage from environmental hazards. All five share the same damage reduction formula, and all five grant full immunity at skill 100 (GM).

Shared damage reduction formula

The plugin uses an internal HP system where all damage is scaled by 10×. The survival skills apply compensation so that the final damage felt matches vanilla expectations at skill 0, and approaches immunity at skill 100.

GM immunity (skill 100)

When a survival skill reaches exactly 100, the damage event is cancelled entirely:
  • No damage dealt
  • No screen shake
  • Special effects apply (see each skill below)

Athletics

Reduces: Fall damage Raises when: You take fall damage Difficulty: Based on fall height (10 – 80)
To train Athletics you need to take fall damage. Repeatedly falling from moderate heights (3–6 blocks) gives appropriate difficulty for early gains. Taller drops are more efficient but riskier.

Swimming

Reduces: Drowning damage Raises when: You take drowning damage Difficulty: Based on water depth (20 – 50)
Swimming raises only from drowning damage, not from simply being underwater or losing air bubbles. You need to actually start taking damage to earn skill gains.

Heat Resistance

Reduces: Fire and lava damage Raises when: You take fire or lava damage Difficulty by source:
Lava in the Nether provides the highest training difficulty (60) but is extremely dangerous. Carry a Fire Resistance potion and build Heat Resistance through safer fire sources first.

Cold Resistance

Reduces: Freeze damage (from powder snow) Raises when: You take freeze damage Difficulty: 40 (fixed)

Endurance

Reduces: Suffocation damage and contact damage (cactus, berry bushes, etc.) Raises when: You take suffocation or contact damage Difficulty by source:

Training summary