Crafting never fails. You always receive the item; only its quality varies based on your skill.
Quality tiers
Every crafted item receives a quality tag based on your skill at the moment of creation.Quality determination flow
Quality determination flow
Crafting
Crafting covers all weapons, armor, tools, bows, arrows, and wooden furniture. It also handles anvil repairs.What Crafting covers
Crafting difficulty table
UO-style repair system
Repairing equipment at an anvil permanently reduces its maximum durability. A skilled crafter loses less.
Item lore shows current and maximum durability with color coding: green (> 75 %), yellow (> 50 %), orange (> 25 %), red (≤ 25 %).
Mending enchantment success rate
Mending on most equipment requires Crafting skill to trigger reliably.
Elytra and Turtle Shell helmets are exempt — Mending always works on them regardless of skill.
Cooking
Cooking covers food (furnace and crafting table) and potions (brewing stand). It replaces both the old Cooking and Alchemy skills.Food effects
Every cooked food item gains a hunger recovery bonus based on your Cooking skill:
HQ and EX quality food also temporarily increases maximum HP:
Food difficulty table
Potion duration bonus
All brewed potions receive extended duration based on your Cooking skill:Potion difficulty table
Modifiers add to base difficulty:
Inscription
Inscription creates magic scrolls and is also counted among the crafting skills for the stack bonus. See Magic skills for full scroll creation details.Stack bonus system
All three crafting skills together determine how many items can stack in your inventory beyond the vanilla limit of 64.
The expanded stack limit applies when:
- Picking an item up off the ground
- Taking an item out of a container (chest, furnace, etc.)
- Logging in (existing inventory is updated)