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Five skills govern the magic system. Magery is the foundation; the others amplify damage, sustain mana, resist incoming spells, or produce consumable scrolls.
Mana is a separate resource tracked independently of the hunger bar. The hunger bar still functions normally. See the magic system for spells, reagents, and casting details.

Magery

Effect: Determines cast success rate and scales spell damage. Raises when: You attempt to cast any spell (success or failure both count). Difficulty: Spell circle × 10 (Circle 1 = difficulty 10, Circle 8 = difficulty 80).
Capped at 5 % minimum and 100 % maximum.Example: Magery 70, 5th-circle spell, INT 60
At Magery 100, all spells cast 30 % faster.
Magery acts as the primary damage multiplier for attack spells:
At Magery 0, spells deal 10 % of their base damage. At Magery 100, they deal full base damage (before Evaluating Intelligence is applied).

Evaluating Intelligence

Effect: Adds a damage multiplier to all magic attacks. Also lets you read an enemy’s current mana with /evaluate. Raises when: You deal magic damage to a target.
At skill 0 the multiplier is 0.5 (half magic damage). At skill 100 it is 1.5 (50 % more magic damage).Full magic damage formula:
Run /evaluate, then left-click a player in the targeting window.
  • The plugin displays their current mana / max mana.
  • At low skill the reading has up to ±20 % error; at skill 100 it is exact.
Example output: Steve's mana: 12 / 20

Meditation

Effect: Accelerates mana regeneration while you are sneaking and standing still. Raises when: You recover mana during meditation.
Natural recovery (always active):
  • INT 0: 0.5 mana / 5 s
  • INT 50: 0.75 mana / 5 s
  • INT 100: 1.0 mana / 5 s
Meditation (requires sneaking still):
  • Meditation 0: 0.1 mana / 0.5 s (0.2 mana / s)
  • Meditation 100: 0.2 mana / 0.5 s (0.4 mana / s)
Other sources:
Combining high INT with high Meditation gives strong passive mana sustain. Between engagements, crouch and stand still to top up before the next fight.

Resisting Spells

Effect: Reduces incoming magic damage and improves resistance to magical status effects. Raises when: You take magic damage.
Final damage received:
Resisting Spells only raises from taking magic damage — you must actually be hit by spells. Early-game mages fighting you provide the best training opportunity.

Inscription

Effect: Creates magic scrolls that let anyone cast a spell once without a spellbook or reagents. Raises when: You successfully create a scroll using /scribe <spell>. Difficulty: Spell circle × 10 (same scale as Magery gain difficulty).
Capped at 10 % minimum and 95 % maximum.Example: Inscription 70, 3rd-circle spell
On failure: paper is consumed, reagents are not.
Scroll quality depends on your Inscription skill at the time of creation:The bonus adds to the reader’s own cast success rate when they use the scroll.

INT stat and magic skills

INT is the average of Magery, Evaluating Intelligence, Meditation, Resisting Spells, Inscription, and Animal Lore. Raising these skills directly increases INT, which in turn:
  • Reduces all mana costs by up to 50 % (INT / 2 %)
  • Adds a cast success bonus of up to 20 % (INT / 5 %)
  • Increases natural mana regeneration
A build that maxes all five pure magic skills (Magery, Evaluating Intelligence, Meditation, Resisting Spells, Inscription) will reach INT ≈ 83 from those five alone, leaving the cap largely for non-magic skills.