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Scrolls are single-use items that cast a spell without requiring a spellbook or reagents. They are consumed on use regardless of whether the cast succeeds. Reagents are locked into the scroll at creation time, so you can pre-craft scrolls as a spell backup for mages who run low on reagents in the field.

Creating scrolls

Scrolls are created with the /scribe command. The Inscription skill governs success rate and output quality.

Requirements

  • Paper ×1 in your inventory
  • All reagents for the target spell
  • Inscription skill ≥ 0 (any level can attempt any scroll, though success drops sharply for high-circle spells)

Commands

Success rate formula

On failure: Paper is consumed; reagents are not consumed. You keep the reagents and can try again.

Resource consumption

Scroll quality

The Inscription skill level at the time of crafting determines scroll quality, which adds a flat bonus to cast success when you use the scroll later. The bonus stacks on top of the normal Magery-based success formula, making EX scrolls reliably cast even high-circle spells at low Magery.

Scroll lore format

Using scrolls

1

Hold the scroll

Put the scroll in your main hand. No spellbook is required.
2

Activate

Right-click, or run /cast while holding the scroll. The spell’s cast-time and targeting phases proceed normally.
3

Resolution

The scroll is destroyed when the targeting phase ends — whether the spell fires, fails, or you cancel. Mana is still consumed on failure.
Recall and Gate Travel scrolls work in conjunction with a marked rune. Place the Recall or Gate Travel scroll in the main hand and the rune in the off-hand, then right-click to trigger the spell.

Obtaining scrolls as drops

You do not need the Inscription skill to use scrolls — you can find them as monster drops and in loot chests.

Mob drops

Chest loot

End City chests contain high-circle scrolls:

Admin give command

Operators can give scrolls directly:
The all variant gives one scroll for every spell in the game.