Skip to main content
Every craftable item receives a quality tier when it is made. Crafting never fails — you always receive an item, but its quality depends on your skill relative to the item’s difficulty.

Quality tiers

Quality modifiers are relative to item difficulty, not absolute skill values. A Crafting skill of 65 produces NQ iron gear (difficulty 25, so skill is +40 over difficulty → HQ is possible), but only LQ Netherite (difficulty 60, so skill is +5 — below threshold).

Quality judgment flow

The system evaluates quality in this order:
1

Compare skill to item difficulty

Calculate skillOverDifficulty = Skill − Difficulty.
  • If skillOverDifficulty < 0LQ (confirmed, no roll needed)
  • If 0 ≤ skillOverDifficulty < 20NQ (confirmed, no roll needed)
  • If skillOverDifficulty ≥ 20 → proceed to HQ/EX probability zone
2

HQ probability check (skill +20 to +40 over difficulty)

At +20 over difficulty: 0% chance. At +30: 50%. At +40: 100% (HQ guaranteed).If the roll fails → NQ.
3

EX probability check (skill +30 or more over difficulty)

EX is checked before the HQ result is finalized:
At +30 over difficulty: 0% EX chance. At +40: 20%. At +50: 40%.If the EX roll succeeds → EX. Otherwise the result is HQ (if HQ roll also passed).
4

HQ guaranteed zone (skill +40 or more over difficulty)

At +40 or more over difficulty, HQ is always the floor. Only the EX roll matters:
If EX fails → HQ.
Worked examples

Item lore display

Quality information is embedded in the item’s lore:
The crafter name on EX items is the player’s name. Boss-drop EX items carry one of the three legendary smiths as the crafter: Zardoz, Volund, or Mondain.

Durability behavior

Durability is modified via PlayerItemDamageEvent:

UO-style repair system

Repairing at an anvil permanently reduces the item’s maximum durability. Higher Crafting skill minimizes the loss.
The current and maximum durability are shown in the item lore and color-coded:

Mending enchantment

Mending success depends on Crafting skill. On a failed proc, the experience orb goes to the player but the item is not repaired.
Skill 60 is the practical threshold for reliable Mending. Below that, mending procs are unpredictable.
Elytra and Turtle Shell helmets are exempt — their Mending always succeeds regardless of Crafting skill.

Stack size bonus

Higher production skill levels allow stackable items to exceed the standard limit of 64. Skills that contribute
  • Crafting
  • Cooking
  • Inscription
When the bonus applies The increased stack limit is applied automatically in three situations:
  1. Picking up an item from the ground
  2. Extracting an item from a container (chest, furnace, etc.)
  3. Logging in (existing inventory is updated to reflect current limits)