> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/0x48lab/skills/llms.txt
> Use this file to discover all available pages before exploring further.

# Skills overview

> All 37 skills, the skill cap system, how skills rise and fall, and the STR/DEX/INT stat system.

The Skills plugin adds a use-based progression system inspired by Ultima Online. You grow by doing — every time you use a skill there is a chance it increases. There are no levels, no experience bars, and no class restrictions. You choose your own build by deciding which skills to focus on.

## Skill cap

| Limit                           | Value |
| ------------------------------- | ----- |
| Maximum per skill               | 100   |
| Maximum total across all skills | 700   |

With a cap of 700 across 37 skills you can max out exactly 7 skills at 100 each. Specializing is rewarded — trying to raise everything simultaneously will cause your least-used skills to decrease as you hit the cap.

## All 37 skills

| Category  | Skill                   | Summary                                      |
| --------- | ----------------------- | -------------------------------------------- |
| Combat    | Swordsmanship           | Sword damage                                 |
| Combat    | Axe                     | Axe damage                                   |
| Combat    | Mace Fighting           | Mace damage (1.21+)                          |
| Combat    | Spear                   | Spear damage (1.21.5+)                       |
| Combat    | Archery                 | Bow and crossbow damage                      |
| Combat    | Throwing                | Trident damage                               |
| Combat    | Wrestling               | Unarmed damage and stun chance               |
| Combat    | Tactics                 | Damage multiplier — the primary damage skill |
| Combat    | Anatomy                 | Critical hit chance and damage bonus         |
| Combat    | Parrying                | Block chance with shield or weapon           |
| Combat    | Focus                   | Stamina pool, regeneration, and consumption  |
| Magic     | Magery                  | Cast success rate and spell power            |
| Magic     | Evaluating Intelligence | Magic damage bonus and enemy mana reading    |
| Magic     | Meditation              | Mana regeneration while sneaking still       |
| Magic     | Resisting Spells        | Incoming spell damage reduction              |
| Crafting  | Crafting                | Weapons, armor, tools, repairs               |
| Crafting  | Cooking                 | Food and potions                             |
| Crafting  | Inscription             | Magic scrolls                                |
| Gathering | Mining                  | Mining speed and rare ore bonus drops        |
| Gathering | Lumberjacking           | Chain chopping and felling speed             |
| Gathering | Fishing                 | Auto-fishing probability                     |
| Gathering | Farming                 | Auto-replant and accelerated growth          |
| Thief     | Hiding                  | Invisibility on command                      |
| Thief     | Stealth                 | Moving while hidden                          |
| Thief     | Detecting Hidden        | Finding hidden players                       |
| Thief     | Snooping                | Viewing another player's inventory           |
| Thief     | Stealing                | Taking items from a snooped inventory        |
| Thief     | Poisoning               | Coating weapons with poison                  |
| Taming    | Animal Taming           | Taming mobs                                  |
| Taming    | Animal Lore             | Inspecting mob stats                         |
| Taming    | Veterinary              | Healing tamed mobs with food                 |
| Survival  | Athletics               | Fall damage reduction                        |
| Survival  | Swimming                | Drowning damage reduction                    |
| Survival  | Heat Resistance         | Fire and lava damage reduction               |
| Survival  | Cold Resistance         | Freeze damage reduction                      |
| Survival  | Endurance               | Suffocation and contact damage reduction     |
| Other     | Arms Lore               | Detailed weapon and armor inspection         |

## How skill gain works

Every time you use a skill — whether the action succeeds or fails — a gain check fires.

<AccordionGroup>
  <Accordion title="Gain probability formula">
    ```
    base_chance = (100 - skill_value) / 10  %
    final_chance = base_chance × difficulty_modifier
    gain_amount  = 0.1 points
    ```

    At skill 0 the base chance is 10 %. At skill 90 it drops to 1 %. This naturally slows progression as you improve.
  </Accordion>

  <Accordion title="Difficulty modifiers">
    | Condition                      | Modifier | Meaning                            |
    | ------------------------------ | -------- | ---------------------------------- |
    | Difficulty > skill + 20        | ×0.5     | Too hard — uncommon gains          |
    | Difficulty within ±20 of skill | ×1.0     | Appropriate challenge — best gains |
    | Difficulty \< skill − 20       | ×0.2     | Too easy — rare gains              |

    **Examples of difficulty values:**

    | Type      | Difficulty source                        |
    | --------- | ---------------------------------------- |
    | Combat    | Mob strength (Zombie = 20, Warden = 100) |
    | Crafting  | Material tier (Wood = 5, Netherite = 60) |
    | Magic     | Spell circle × 10                        |
    | Gathering | Ore or resource type                     |
    | Thief     | Target player's skill level              |
  </Accordion>

  <Accordion title="Example: skill 50, appropriate difficulty">
    ```
    base_chance   = (100 - 50) / 10 = 5 %
    final_chance  = 5 % × 1.0      = 5 %
    ```

    On average you gain 0.1 points every 20 successful checks at this level.
  </Accordion>
</AccordionGroup>

## Skill decrease (cap enforcement)

When your total skill points reach **600** or more, every successful gain triggers a decrease in your **least recently used** skill.

```
Skill used
    ↓
Gain check (probability)
    ↓ success
Total ≥ 600?
    ├─ No  → skill + 0.1
    └─ Yes → least-recently-used skill − 0.1 → used skill + 0.1
```

<Note>
  The plugin records a `lastUsed` timestamp for every skill. The skill you have not touched for the longest time is the one that decreases. Keep active use of all skills you care about to protect them.
</Note>

Skills cannot decrease below 0. The decrease amount is always 0.1 — identical to the gain amount.

## STR / DEX / INT stats

Three hidden stats — STR, DEX, and INT — are automatically calculated from your skill values. You cannot set them directly; they reflect your skill choices.

```
STR = average of all STR-contributing skills (max 100)
DEX = average of all DEX-contributing skills (max 100)
INT = average of all INT-contributing skills (max 100)
```

### Skills contributing to each stat

| Stat | Skills (full weight)                                                                                                               | Skills (split weight)                                                                      |
| ---- | ---------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------ |
| STR  | Swordsmanship, Axe, Mace Fighting, Wrestling, Tactics, Anatomy, Mining, Lumberjacking, Heat Resistance, Cold Resistance, Endurance | Crafting (60 %), Cooking (50 %), Animal Taming (50 %), Veterinary (50 %), Arms Lore (33 %) |
| DEX  | Archery, Spear, Throwing, Parrying, Focus, Hiding, Stealth, Snooping, Stealing, Poisoning, Fishing, Farming, Athletics, Swimming   | Crafting (40 %), Animal Taming (50 %), Detecting Hidden (50 %), Arms Lore (33 %)           |
| INT  | Magery, Evaluating Intelligence, Meditation, Resisting Spells, Inscription, Animal Lore                                            | Cooking (50 %), Veterinary (50 %), Detecting Hidden (50 %), Arms Lore (33 %)               |

### Stat effects

| Stat | Effects                                                                     |
| ---- | --------------------------------------------------------------------------- |
| STR  | Max HP + STR (range 100–200); mining and lumberjacking speed + (STR / 10) % |
| DEX  | Attack speed + (DEX / 2) %; movement speed + (DEX / 10) %                   |
| INT  | Mana cost − (INT / 2) %; cast success rate + (INT / 5) %                    |

Use `/stats` to see your current STR, DEX, INT, and their derived bonuses.

## Browse by category

<CardGroup cols={2}>
  <Card title="Combat" icon="sword" href="/skills/combat">
    Weapon skills, Tactics, Anatomy, Parrying, Focus
  </Card>

  <Card title="Magic" icon="wand-sparkles" href="/skills/magic-skills">
    Magery, Evaluating Intelligence, Meditation, Resisting Spells, Inscription
  </Card>

  <Card title="Crafting" icon="hammer" href="/skills/crafting">
    Crafting, Cooking, Inscription
  </Card>

  <Card title="Gathering" icon="pickaxe" href="/skills/gathering">
    Mining, Lumberjacking, Fishing, Farming
  </Card>

  <Card title="Thief" icon="eye-slash" href="/skills/thief">
    Hiding, Stealth, Detecting Hidden, Snooping, Stealing, Poisoning
  </Card>

  <Card title="Taming" icon="paw" href="/skills/taming">
    Animal Taming, Animal Lore, Veterinary
  </Card>

  <Card title="Survival" icon="shield-heart" href="/skills/survival">
    Athletics, Swimming, Heat Resistance, Cold Resistance, Endurance
  </Card>
</CardGroup>
