> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/0x48lab/skills/llms.txt
> Use this file to discover all available pages before exploring further.

# Magic skills

> Magery, Evaluating Intelligence, Meditation, Resisting Spells, and Inscription — formulas and how to raise each skill.

Five skills govern the magic system. Magery is the foundation; the others amplify damage, sustain mana, resist incoming spells, or produce consumable scrolls.

<Note>
  Mana is a separate resource tracked independently of the hunger bar. The hunger bar still functions normally. See the [magic system](/magic/overview) for spells, reagents, and casting details.
</Note>

## Magery

**Effect:** Determines cast success rate and scales spell damage.

**Raises when:** You attempt to cast any spell (success or failure both count).

**Difficulty:** Spell circle × 10 (Circle 1 = difficulty 10, Circle 8 = difficulty 80).

<AccordionGroup>
  <Accordion title="Cast success formula">
    ```
    base_success = (Magery - spell_circle × 10) + 50
    INT_bonus    = INT / 5
    final_success = base_success + INT_bonus
    ```

    Capped at 5 % minimum and 100 % maximum.

    **Example:** Magery 70, 5th-circle spell, INT 60

    ```
    base_success  = (70 - 50) + 50 = 70 %
    INT_bonus     = 60 / 5        = 12 %
    final_success = 70 + 12       = 82 %
    ```
  </Accordion>

  <Accordion title="Casting time reduction">
    ```
    cast_time = (2000 ms + circle × 500 ms) × (1 − Magery_reduction)
    Magery_reduction = min(Magery / 100 × 0.3, 0.3)   // max 30 % shorter
    ```

    At Magery 100, all spells cast 30 % faster.
  </Accordion>

  <Accordion title="Spell damage scaling">
    Magery acts as the primary damage multiplier for attack spells:

    ```
    Magery_modifier = Magery / 100   (range 0.1 – 1.0)
    ```

    At Magery 0, spells deal 10 % of their base damage. At Magery 100, they deal full base damage (before Evaluating Intelligence is applied).
  </Accordion>
</AccordionGroup>

## Evaluating Intelligence

**Effect:** Adds a damage multiplier to all magic attacks. Also lets you read an enemy's current mana with `/evaluate`.

**Raises when:** You deal magic damage to a target.

<AccordionGroup>
  <Accordion title="Damage bonus formula">
    ```
    EvalInt_modifier = 0.5 + (Evaluating Intelligence / 100)   (range 0.5 – 1.5 → shown as 0.6 – 1.5 because minimum Magery is 0.1)
    ```

    At skill 0 the multiplier is 0.5 (half magic damage). At skill 100 it is 1.5 (50 % more magic damage).

    Full magic damage formula:

    ```
    spell_damage = base_damage
                 × (Magery / 100)
                 × (0.5 + EvalInt / 100)
                 × (1 − target_resist_reduction)
    ```
  </Accordion>

  <Accordion title="/evaluate command">
    Run `/evaluate`, then left-click a player in the targeting window.

    * The plugin displays their current mana / max mana.
    * At low skill the reading has up to ±20 % error; at skill 100 it is exact.

    Example output: `Steve's mana: 12 / 20`
  </Accordion>
</AccordionGroup>

## Meditation

**Effect:** Accelerates mana regeneration while you are sneaking and standing still.

**Raises when:** You recover mana during meditation.

<AccordionGroup>
  <Accordion title="Mana recovery details">
    **Natural recovery** (always active):

    ```
    natural_regen = 0.5 × (1 + INT / 100)   per 5 seconds
    ```

    * INT 0: 0.5 mana / 5 s
    * INT 50: 0.75 mana / 5 s
    * INT 100: 1.0 mana / 5 s

    **Meditation** (requires sneaking still):

    ```
    meditation_regen = 0.1 × (1 + Meditation / 100)   per 0.5 seconds
    ```

    * Meditation 0: 0.1 mana / 0.5 s (0.2 mana / s)
    * Meditation 100: 0.2 mana / 0.5 s (0.4 mana / s)

    **Other sources:**

    | Item                   | Mana restored |
    | ---------------------- | ------------- |
    | Golden Apple           | +5            |
    | Enchanted Golden Apple | +10           |
  </Accordion>
</AccordionGroup>

<Tip>
  Combining high INT with high Meditation gives strong passive mana sustain. Between engagements, crouch and stand still to top up before the next fight.
</Tip>

## Resisting Spells

**Effect:** Reduces incoming magic damage and improves resistance to magical status effects.

**Raises when:** You take magic damage.

<AccordionGroup>
  <Accordion title="Damage reduction formula">
    ```
    damage_reduction   = Resisting Spells × 0.7   (max 70 % at skill 100)
    status_resistance  = Resisting Spells × 0.8   (max 80 % at skill 100)
    ```

    Final damage received:

    ```
    received = incoming_spell_damage × (1 − Resisting Spells × 0.7 / 100)
    ```

    | Skill | Damage reduction | Status resistance |
    | ----- | ---------------- | ----------------- |
    | 0     | 0 %              | 0 %               |
    | 50    | 35 %             | 40 %              |
    | 100   | 70 %             | 80 %              |
  </Accordion>
</AccordionGroup>

<Warning>
  Resisting Spells only raises from taking magic damage — you must actually be hit by spells. Early-game mages fighting you provide the best training opportunity.
</Warning>

## Inscription

**Effect:** Creates magic scrolls that let anyone cast a spell once without a spellbook or reagents.

**Raises when:** You successfully create a scroll using `/scribe <spell>`.

**Difficulty:** Spell circle × 10 (same scale as Magery gain difficulty).

<AccordionGroup>
  <Accordion title="Scroll creation success rate">
    ```
    success_rate = Inscription − (spell_circle × 10) + 50 %
    ```

    Capped at 10 % minimum and 95 % maximum.

    **Example:** Inscription 70, 3rd-circle spell

    ```
    success_rate = 70 - 30 + 50 = 90 %
    ```

    On failure: paper is consumed, reagents are not.
  </Accordion>

  <Accordion title="Scroll quality and success bonuses">
    Scroll quality depends on your Inscription skill at the time of creation:

    | Quality             | Skill threshold | Cast success bonus    |
    | ------------------- | --------------- | --------------------- |
    | Low Quality (LQ)    | \< 50           | +10 %                 |
    | Normal Quality (NQ) | 50 – 69         | +20 %                 |
    | High Quality (HQ)   | 70 – 89         | +30 %                 |
    | Exceptional (EX)    | 90 – 100        | +40 % + scribe's name |

    The bonus adds to the reader's own cast success rate when they use the scroll.
  </Accordion>
</AccordionGroup>

## INT stat and magic skills

INT is the average of Magery, Evaluating Intelligence, Meditation, Resisting Spells, Inscription, and Animal Lore. Raising these skills directly increases INT, which in turn:

* Reduces all mana costs by up to 50 % (INT / 2 %)
* Adds a cast success bonus of up to 20 % (INT / 5 %)
* Increases natural mana regeneration

A build that maxes all five pure magic skills (Magery, Evaluating Intelligence, Meditation, Resisting Spells, Inscription) will reach INT ≈ 83 from those five alone, leaving the cap largely for non-magic skills.
