> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/0x48lab/skills/llms.txt
> Use this file to discover all available pages before exploring further.

# Gathering skills

> Mining, Lumberjacking, Fishing, and Farming — speed bonuses, auto-systems, and difficulty tables.

Four skills cover resource collection. Each has passive bonuses that scale with your skill value, plus an automatic system that activates at higher skill levels.

## Mining

Mining raises when you break any ore block.

### Effects

| Effect                     | Formula                                         |
| -------------------------- | ----------------------------------------------- |
| Mining speed bonus         | + (STR / 5 + Mining / 5) % — max +40 %          |
| Rare ore bonus drop chance | Mining / 2 % — max 50 % for one extra item drop |

When a bonus drop triggers, particles and a sound notify you. The bonus applies to emeralds, diamonds, ancient debris, and other valuable ores.

### Mining difficulty table

| Ore            | Difficulty |
| -------------- | ---------- |
| Coal           | 10         |
| Copper         | 20         |
| Iron           | 25         |
| Lapis Lazuli   | 35         |
| Redstone       | 35         |
| Gold           | 40         |
| Diamond        | 60         |
| Emerald        | 70         |
| Ancient Debris | 90         |

<Tip>
  For fast early Mining gains, mine coal and copper. Move to iron and gold once your skill reaches 25–40. Switch to diamonds and emeralds above skill 60.
</Tip>

## Lumberjacking

Lumberjacking raises when you break a log block. It grants chain chopping — breaking one log automatically breaks connected logs of the same type above it.

### Chain chopping table

| Skill    | Logs felled in chain    |
| -------- | ----------------------- |
| 0 – 9    | 1 (no chain)            |
| 10 – 19  | 2                       |
| 20 – 29  | 3                       |
| 30 – 39  | 4                       |
| 40 – 49  | 5                       |
| 50 – 59  | 6                       |
| 60 – 69  | 7                       |
| 70 – 79  | 8                       |
| 80 – 89  | 9                       |
| 90 – 99  | 10                      |
| 100 (GM) | Unlimited — entire tree |

### Chain chopping rules

* **Direction:** Only upward. Breaking the base fells the whole trunk above; breaking mid-trunk only fells above that point.
* **Same species only:** Oak logs do not chain into Spruce logs.
* **No axe required:** The chain triggers even bare-handed.
* **Durability:** Only one durability point is consumed for the first log; chained logs cost nothing.
* **Stamina:** No stamina is consumed by chained breaks.
* **Processing:** Chained breaks are spread over several ticks to avoid server lag (up to 5 blocks per tick by default).

### Lumberjacking difficulty table

| Wood type                                  | Difficulty |
| ------------------------------------------ | ---------- |
| Oak, Birch, Spruce, Jungle, Acacia, Cherry | 10         |
| Dark Oak                                   | 20         |
| Mangrove                                   | 25         |
| Cherry                                     | 30         |

**Speed bonus:** + (Lumberjacking / 10) % — max +10 %

## Fishing

Fishing raises when you successfully catch something. The key feature is auto-fishing: once a fish bites, the skill may automatically reel it in and recast for you.

### Auto-fishing probability

| Skill    | Behavior                                     |
| -------- | -------------------------------------------- |
| 0 – 19   | Manual only — vanilla behavior               |
| 20 – 99  | Skill value % chance to auto-reel and recast |
| 100 (GM) | 100 % — fully automatic, can AFK fish        |

<Steps>
  <Step title="Cast manually">
    Throw your fishing rod. Auto-fishing does not cast for you; you must start the session.
  </Step>

  <Step title="Fish bites">
    The game signals that something is on the hook.
  </Step>

  <Step title="Auto-reel check (skill 20+)">
    The plugin rolls against your skill value %. On success the fish is reeled in and the rod is automatically recast. On failure the fish escapes and you must retrieve the line and cast again manually.
  </Step>

  <Step title="GM loop (skill 100)">
    Auto-reel always succeeds. The loop continues until your rod breaks, you move, or you log out.
  </Step>
</Steps>

**Rod durability reduction:** Each cast (auto or manual) has a `skill × 0.9 %` chance to skip durability damage. At skill 100 this is effectively 100 % — rods never lose durability.

### Fishing difficulty table

| Catch                            | Difficulty |
| -------------------------------- | ---------- |
| Regular fish                     | 15         |
| Tropical fish                    | 25         |
| Pufferfish                       | 30         |
| Treasure (enchanted books, etc.) | 70         |

<Warning>
  At skill 20 – 99, a failed auto-reel means the fish escapes. You cannot do anything until you manually reel in the empty line. The message "Lost focus… the fish got away!" appears when this happens.
</Warning>

## Farming

Farming raises when you harvest a mature crop. It provides auto-replanting and accelerated growth.

### Auto-replant

When you break a fully grown crop:

1. If you carry the correct seed (or the crop itself acts as its own seed), it is automatically planted.
2. The seed is consumed from your inventory.
3. Auto-growth immediately applies.

### Auto-growth stages

After planting, your Farming skill advances the crop several growth stages — without consuming bone meal.

| Skill    | Growth stages advanced on plant |
| -------- | ------------------------------- |
| 0 – 19   | +1 stage                        |
| 20 – 39  | +2 stages                       |
| 40 – 59  | +3 stages                       |
| 60 – 79  | +4 stages                       |
| 80 – 99  | +5 stages                       |
| 100 (GM) | Instantly mature                |

### Supported crops

| Crop          | Auto-replant | Seed item         |
| ------------- | ------------ | ----------------- |
| Wheat         | Yes          | Wheat Seeds       |
| Carrots       | Yes          | Carrot            |
| Potatoes      | Yes          | Potato            |
| Beetroot      | Yes          | Beetroot Seeds    |
| Nether Wart   | Yes          | Nether Wart       |
| Torchflower   | Yes          | Torchflower Seeds |
| Pitcher Plant | Yes          | Pitcher Pod       |

Melons, pumpkins, sweet berries, bamboo, sugar cane, and cactus do not need replanting because their stem or base remains after harvest.

### Farming difficulty table

| Action                              | Difficulty |
| ----------------------------------- | ---------- |
| Till soil with hoe                  | 5          |
| Use bone meal on crop               | 15         |
| Harvest / plant wheat               | 10         |
| Harvest / plant carrots or potatoes | 15         |
| Harvest / plant beetroot            | 20         |
| Harvest melon or pumpkin            | 25         |
| Harvest Nether Wart                 | 35         |
| Harvest / plant Torchflower         | 40         |
| Harvest / plant Pitcher Plant       | 45         |
