> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/0x48lab/skills/llms.txt
> Use this file to discover all available pages before exploring further.

# Crafting skills

> Crafting, Cooking, and Inscription — quality tiers, the stack bonus system, UO-style repairs, and food effects.

Three skills cover everything you make: **Crafting** handles weapons, armor, and tools; **Cooking** handles food and potions; **Inscription** handles magic scrolls. All crafting uses vanilla crafting tables, furnaces, and brewing stands — no custom UI required.

<Note>
  Crafting never fails. You always receive the item; only its quality varies based on your skill.
</Note>

## Quality tiers

Every crafted item receives a quality tag based on your skill at the moment of creation.

| Quality             | Skill required | How it is assigned | Damage bonus | Durability bonus                                             |
| ------------------- | -------------- | ------------------ | ------------ | ------------------------------------------------------------ |
| Low Quality (LQ)    | 0 – 49         | Guaranteed         | −15 %        | −25 % (higher damage chance)                                 |
| Normal Quality (NQ) | 50 – 69        | Guaranteed         | ±0 %         | ±0 %                                                         |
| High Quality (HQ)   | 70 – 89        | Probability check  | +15 %        | +30 % (33 % chance to ignore durability loss)                |
| Exceptional (EX)    | 90 – 100       | Probability check  | +25 %        | +50 % (50 % chance to ignore durability loss) + crafter name |

<AccordionGroup>
  <Accordion title="Quality determination flow">
    ```
    skill ≥ 70 → HQ check (success chance = skill value %)
      ├─ Success and skill ≥ 90 → EX check (success chance = (skill − 90) × 10 %)
      │     ├─ Success → Exceptional
      │     └─ Failure → High Quality
      └─ Failure → Normal Quality

    skill 50 – 69 → Normal Quality (guaranteed)
    skill 0  – 49 → Low Quality   (guaranteed)
    ```
  </Accordion>
</AccordionGroup>

## Crafting

Crafting covers all weapons, armor, tools, bows, arrows, and wooden furniture. It also handles anvil repairs.

### What Crafting covers

| Category        | Examples                                                     |
| --------------- | ------------------------------------------------------------ |
| Metal weapons   | Iron through Netherite swords, axes, tools                   |
| Metal armor     | Iron through Netherite helmets, chestplates, leggings, boots |
| Chain armor     | All chain pieces (iron nuggets)                              |
| Wooden items    | Shields, wooden swords, doors, chests, beds, bookshelves     |
| Leather armor   | All leather pieces                                           |
| Bows and arrows | Bow, crossbow, standard arrows, tipped arrows                |
| Crafted goods   | Fishing rods, lanterns, candles, compasses, telescopes       |

### Crafting difficulty table

| Material           | Difficulty |
| ------------------ | ---------- |
| Wood products      | 5          |
| Stone products     | 10         |
| Leather products   | 15         |
| Gold products      | 20         |
| Iron products      | 25         |
| Diamond products   | 40         |
| Netherite products | 60         |
| Bow / crossbow     | 20 – 30    |

### UO-style repair system

Repairing equipment at an anvil permanently reduces its maximum durability. A skilled crafter loses less.

```
durability_loss = (110 − Crafting_skill) / 10
```

| Skill    | Max durability lost per repair |
| -------- | ------------------------------ |
| 0        | 11                             |
| 50       | 6                              |
| 100 (GM) | 1                              |

Item lore shows current and maximum durability with color coding: green (> 75 %), yellow (> 50 %), orange (> 25 %), red (≤ 25 %).

### Mending enchantment success rate

Mending on most equipment requires Crafting skill to trigger reliably.

```
mending_success = min(100, Crafting × 100 / 60)  %
```

| Skill | Mending success |
| ----- | --------------- |
| 0     | 0 %             |
| 20    | 33 %            |
| 30    | 50 %            |
| 40    | 67 %            |
| 50    | 83 %            |
| 60    | 100 %           |

<Tip>
  Aim for Crafting 60 before relying on Mending. Below that threshold a significant portion of XP orbs will be absorbed without repairing the item.
</Tip>

Elytra and Turtle Shell helmets are exempt — Mending always works on them regardless of skill.

## Cooking

Cooking covers food (furnace and crafting table) and potions (brewing stand). It replaces both the old Cooking and Alchemy skills.

### Food effects

Every cooked food item gains a hunger recovery bonus based on your Cooking skill:

```
recovery_bonus = Cooking / 4  +  quality_correction
```

| Quality | Quality correction |
| ------- | ------------------ |
| LQ      | −15 %              |
| NQ      | ±0 %               |
| HQ      | +15 %              |
| EX      | +25 %              |

HQ and EX quality food also temporarily increases maximum HP:

| Quality | Effect                             | Duration   |
| ------- | ---------------------------------- | ---------- |
| HQ      | Health Boost I (+2 hearts / +4 HP) | 30 seconds |
| EX      | Health Boost I (+2 hearts / +4 HP) | 60 seconds |

### Food difficulty table

| Difficulty | Food items                                |
| ---------- | ----------------------------------------- |
| 5          | Dried Kelp                                |
| 10         | Baked Potato                              |
| 15         | Cooked Chicken, Rabbit, Cod               |
| 20         | Cooked Pork, Beef, Mutton, Salmon         |
| 25         | Bread, Cookie                             |
| 35         | Pumpkin Pie, Mushroom Stew, Beetroot Soup |
| 45         | Rabbit Stew, Suspicious Stew, Cake        |
| 60         | Golden Apple                              |
| 100        | Enchanted Golden Apple                    |

### Potion duration bonus

All brewed potions receive extended duration based on your Cooking skill:

```
duration_bonus = Cooking / 200   (max +50 % at skill 100)
```

### Potion difficulty table

| Difficulty | Potions                                          |
| ---------- | ------------------------------------------------ |
| 15         | Mundane, Thick, Awkward                          |
| 25         | Night Vision, Water Breathing                    |
| 30         | Healing, Swiftness, Leaping, Fire Resistance     |
| 35         | Regeneration, Strength, Slow Falling             |
| 40         | Invisibility                                     |
| 45         | Poison, Weakness, Slowness                       |
| 50         | Harming, Turtle Master, Luck                     |
| 55         | Ominous, Wind Charged, Weaving, Oozing, Infested |

Modifiers add to base difficulty:

| Modifier                  | Added difficulty |
| ------------------------- | ---------------- |
| Extended duration variant | +15              |
| Level II (enhanced)       | +20              |
| Splash potion             | +10              |
| Lingering potion          | +20              |

## Inscription

Inscription creates magic scrolls and is also counted among the crafting skills for the stack bonus. See [Magic skills](/skills/magic-skills#inscription) for full scroll creation details.

## Stack bonus system

All three crafting skills together determine how many items can stack in your inventory beyond the vanilla limit of 64.

```
stack_limit = 64 + (Crafting + Cooking + Inscription) / 300 × 35
```

| Combined skill total | Stack limit |
| -------------------- | ----------- |
| 0                    | 64          |
| 100                  | 76          |
| 150                  | 82          |
| 200                  | 87          |
| 300                  | 99          |

The expanded stack limit applies when:

* Picking an item up off the ground
* Taking an item out of a container (chest, furnace, etc.)
* Logging in (existing inventory is updated)
