> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/0x48lab/skills/llms.txt
> Use this file to discover all available pages before exploring further.

# Armor

> UO-style armor rating system, full armor table, STR and DEX requirements, enchantment bonuses, and quality modifiers.

## AR (Armor Rating) system

Armor does not reduce damage by a fixed amount — instead it reduces damage by a percentage derived from AR:

```
Defense Reduction = AR / (AR + 50)
Final Damage = Incoming Damage × (1 − Defense Reduction)
```

**Example: AR 40**

```
Defense Reduction = 40 / (40 + 50) = 44.4%
```

AR 40 means 44.4% of each hit is absorbed. The remaining 55.6% reaches the player.

<Tip>
  Parry (chance-based) is applied before AR. A successful parry reduces damage first, and then AR reduces whatever remains.
</Tip>

## Full armor table

<Tabs>
  <Tab title="Netherite">
    | Piece              |   AR   | STR req |    DEX req   | DEX penalty |
    | ------------------ | :----: | :-----: | :----------: | :---------: |
    | Helmet             |    8   |    80   |      40      |      5      |
    | Chestplate         |   18   |    95   |      50      |      12     |
    | Leggings           |   14   |    85   |      45      |      8      |
    | Boots              |    8   |    70   |      35      |      4      |
    | **Full set total** | **48** |    —    | **50 (max)** |    **29**   |
  </Tab>

  <Tab title="Diamond">
    | Piece              |   AR   | STR req |    DEX req   | DEX penalty |
    | ------------------ | :----: | :-----: | :----------: | :---------: |
    | Helmet             |    7   |    65   |      35      |      4      |
    | Chestplate         |   16   |    80   |      45      |      10     |
    | Leggings           |   12   |    70   |      40      |      6      |
    | Boots              |    7   |    55   |      30      |      3      |
    | **Full set total** | **42** |    —    | **45 (max)** |    **23**   |
  </Tab>

  <Tab title="Iron">
    | Piece              |   AR   | STR req |    DEX req   | DEX penalty |
    | ------------------ | :----: | :-----: | :----------: | :---------: |
    | Helmet             |    5   |    40   |      25      |      3      |
    | Chestplate         |   12   |    55   |      35      |      7      |
    | Leggings           |   10   |    50   |      30      |      5      |
    | Boots              |    5   |    35   |      20      |      2      |
    | **Full set total** | **32** |    —    | **35 (max)** |    **17**   |
  </Tab>

  <Tab title="Chainmail">
    | Piece              |   AR   | STR req |    DEX req   | DEX penalty |
    | ------------------ | :----: | :-----: | :----------: | :---------: |
    | Helmet             |    4   |    30   |      15      |      2      |
    | Chestplate         |   10   |    45   |      25      |      5      |
    | Leggings           |    8   |    40   |      20      |      4      |
    | Boots              |    4   |    25   |      10      |      1      |
    | **Full set total** | **26** |    —    | **25 (max)** |    **12**   |
  </Tab>

  <Tab title="Copper">
    | Piece              |   AR   | STR req |    DEX req   | DEX penalty |
    | ------------------ | :----: | :-----: | :----------: | :---------: |
    | Helmet             |    3   |    15   |       5      |      1      |
    | Chestplate         |    6   |    25   |      10      |      3      |
    | Leggings           |    5   |    20   |       8      |      2      |
    | Boots              |    3   |    12   |       5      |      1      |
    | **Full set total** | **17** |    —    | **10 (max)** |    **7**    |

    Copper is a light-to-medium tier between Leather and Chainmail — good for early-game players who need more defence without heavy stat requirements.
  </Tab>

  <Tab title="Gold">
    | Piece              |   AR   | STR req | DEX req | DEX penalty |
    | ------------------ | :----: | :-----: | :-----: | :---------: |
    | Helmet             |    3   |    0    |    0    |      2      |
    | Chestplate         |    7   |    0    |    0    |      4      |
    | Leggings           |    5   |    0    |    0    |      3      |
    | Boots              |    3   |    0    |    0    |      1      |
    | **Full set total** | **18** |    —    |    0    |    **10**   |

    Gold armor has no STR or DEX requirements and makes nearby Piglins neutral.
  </Tab>

  <Tab title="Leather">
    | Piece              |   AR   | STR req | DEX req | DEX penalty |
    | ------------------ | :----: | :-----: | :-----: | :---------: |
    | Cap                |    2   |    0    |    0    |      0      |
    | Tunic              |    5   |    0    |    0    |      0      |
    | Pants              |    4   |    0    |    0    |      0      |
    | Boots              |    2   |    0    |    0    |      0      |
    | **Full set total** | **13** |    —    |    0    |    **0**    |

    Leather armor has zero requirements and zero DEX penalty — ideal for DEX or INT builds.
  </Tab>
</Tabs>

### Other armor pieces

| Item                |  AR | STR req | DEX req | DEX penalty | Special                   |
| ------------------- | :-: | :-----: | :-----: | :---------: | ------------------------- |
| Shield              |  5  |    25   |    15   |      2      | +20% Parrying block bonus |
| Turtle Shell Helmet |  4  |    20   |    10   |      1      | 10 s Water Breathing      |
| Elytra              |  0  |    0    |    0    |      0      | Gliding                   |

## STR and DEX requirements

Each armor piece has a minimum STR and DEX threshold.

* If you attempt to equip a piece when your stats are below the requirement, it will not go on.
* If your stats **fall** below the requirement while already wearing a piece (e.g. a skill decays), the piece is automatically unequipped and placed in your inventory (or dropped at your feet if full).

| Situation               | Message shown                                  |
| ----------------------- | ---------------------------------------------- |
| STR too low to equip    | `STR is not enough! (Required: X, Current: Y)` |
| DEX too low to equip    | `DEX is not enough! (Required: X, Current: Y)` |
| Removed due to STR drop | `STR dropped too low — {item} was unequipped`  |
| Removed due to DEX drop | `DEX dropped too low — {item} was unequipped`  |

<Warning>
  Heavy armor sets require STR and DEX investments. A pure INT mage cannot wear Iron or better armor without meeting the DEX minimums. Chainmail (DEX 25 minimum for the full set) or Leather are the realistic options for casters.
</Warning>

## DEX penalty summary

The total DEX penalty from all worn armor pieces reduces your effective DEX:

```
Effective DEX = Base DEX − Total Armor DEX Penalty
```

Lower effective DEX means slower attack speed and slower movement.

| Full set  | DEX penalty |
| --------- | :---------: |
| Netherite |      29     |
| Diamond   |      23     |
| Iron      |      17     |
| Chainmail |      12     |
| Copper    |      7      |
| Gold      |      10     |
| Leather   |      0      |

## Enchantment AR bonuses

Protection enchantments add a flat AR bonus per enchantment level on top of the base AR:

| Enchantment           | AR bonus per level |
| --------------------- | :----------------: |
| Protection            |         +2         |
| Fire Protection       |         +1         |
| Blast Protection      |         +1         |
| Projectile Protection |         +1         |

Protection IV on a single piece adds +8 AR. A full Protection IV set adds +32 AR.

<Note>
  Fire Protection, Blast Protection, and Projectile Protection also grant percentage-based damage reduction (8% per level, max 32%) against their respective damage types, in addition to the AR bonus.
</Note>

## Quality AR modifiers

Armor crafted at higher quality multiplies its base AR value:

| Quality             | AR multiplier | Item lore tag    |
| ------------------- | :-----------: | ---------------- |
| LQ (Low Quality)    |     ×0.85     | `[Low Quality]`  |
| NQ (Normal Quality) |     ×1.00     | *(none)*         |
| HQ (High Quality)   |     ×1.15     | `[High Quality]` |
| EX (Exceptional)    |     ×1.30     | `[Exceptional]`  |

For example, a Netherite Chestplate (base AR 18) at EX quality has an effective AR of `18 × 1.30 = 23.4`.

See [Crafting Quality System](/crafting/quality-system) for how quality is determined.
